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Magemon :Evolutionary Chart

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Description

This is just a more extensive character chart going from baby to Ultimate form for those who want to see my original digimon outside of her application form.

There IS a designed Mega form for her as well, but those are Spoilers saved for later.

When in the RP progresses that far, it will be revealed on a revamped character chart for you to see.

This digimon was inspired by my favorite digimon Wizardmon, and Final Fantasy black Mages and as such powers and abilities reflect that.
My goal with her was to create a digimon who's more useful as a supportive member in a team and less of a solo warrior. So a lot of her powers and build is centered around that idea to make her teammates stronger.

BELOW IS THE FULL EXTENSIVE EVOLUTIONARY CHART AND DESCRIPTION OF ALL HER POWERS.
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Current condition note: Until otherwise specified- I've limited her powers to ONE move per action- no double shootings, no multitasking. Her spells take her full concentration to use properly, often resulting in her exposed vulnerability if she is not protecting herself with said move.
Stars:star: indicate power levels.


:wizardhat::bulletpurple:Fresh/Baby Kimon
Attacks/Powers:
Bubble Blow [A stream of bubbles blown at target. Close Range] (offensive: :star-empty: too weak- useless)

:wizardhat::bulletpurple: In-Trainig Magimon
Attack/Powers:
Lumin Spark [ A small electrical spark meant to shock upon close contact]
(offensive::star-half: weak-minor)

Aura puff [ A breath of sweet smelling air that gives of a minor healing effect good for shallow flesh wounds]
(healing::star-half: weak-minor)


:wizardhat::bulletpurple:Rookie Magemon
Attacks/Powers:
Shalic Sphere >Virtuous Sphere [ A small nearly useless energy attack when thrown as medium range at best. It’s good for distractions and minor hindrance fire. It’s more recommended form is its Larger – Virtuous Sphere: It’s own original damage is gone- and instead it can absorb the combined attacks of ally digimon and raise the impact level depending on what is used as it’s components. (Example: 4 Rookie attacks at full power = Champion Level attack.) This Sphere can only be used once per battle then magemon has no more power left.]
(Offensive: :star-half:>>:star:weak-medium> :star:>>:star::star:Medium - Good) .

Falling Lights [ A rain of shooting stars fall from the air and impact the earth in an offensive attack around the caster for a limited radius of 10 feet around the target. ]
(offensive::star: Medium)

Lotus Shield [ A translucent shield chamber in the shape of a Lotus Flower bud appears and encompasses a target. Limited one target, again Magemon cannot do anything else and is open to attack if it is not around herself. The shield must lower first if she wishes to do anything else. It can handle up to as much damage as she can expel for overall power- if she runs out of strength or is hit twice by a stronger digimons attack it breaks & Magemon is KO.]
(defensive::star: medium)

Digital insignia: [An astral Digital Code symbol appears floating on the target, marking them for either offensive or defensive effects. The result is a slight boosting of their own original stats in either attack or defense, depending on how many symbols are applied. During this time Magemon cannot attack, or defend and must concentrate on those she’s buffed. As the charge continues for a rotation of time, more symbols can be applied and stack the boosting effect. The Highest result of the boost can be an attack or defense power equal to one level higher than their original evolutionary form. This lasts until magemon takes it down, or runs out of strength, or is attacked and her concentration is diverted. She can target up to 1 ally so far.]
(Defensive: :star: >> :star::star:Medium – Good)


* :star:Special ability “Magical Game”:star:: After this stage- This digimon learns the practice of reading the future (fortune telling) using digicards- ( Cards similar to the ones Genai gave the first digidestined to open the first gate between the worlds.) All evolutions following can also do this practice. Though the fortune telling is subtle at best, the hints are vague and need time to decipher, and sometimes there is no result at all from using this ability because the patterns of fate are too chaotic to glean for information*

:wizardhat::bulletpurple:Champion Arcmagemon
Attacks/Powers:
Astral Paradigm: [Like the Digital Insignia- this attack once again marks a target with a digital Code symbol, only this time it is directed at enemies and has offensive capabilities and has a wider range of diverse effects. Such affects include; Blindness, Confusion and Sleep. Once again, ArcMagemon must maintain eye contact, cannot attack or defend, and can only keep this up as long as energy does not run out and concentration isn’t broken.]
(Status Offensive: :star::star:Good)

Magical Repose [ A large arcane circle appears under the target, can spread up to a radius of 10 feet in order to heal extra allies and cast a reasonable amount of healing magic. ]
(Healing::star::star: Good)

Elemental Sphere [A large sphere (reminiscent of the shalic sphere) appears and is launched for long range attack damage. The element is switchable only once per battle. Elements includes basic elements of Water, Fire, Wind, and Electricity.]
(Offensive: :star::star:Good)

Heroic Circle [ The champion incarnation of Virtuous Meteor: Alone it has no damage, but instead combined the attacks of allies to create a larger attack that alone and separated a team could not accomplish. The highest effect is releasing one attack equal to that of an Ultimate level digimon. Once this power is used in battle it cannot be repeated.]
(Offensive ::star::star::>>:star::star::star:: Good- Strong)

:wizardhat::bulletpurple:Ultimate Archanistmon
Attacks/Powers:
Espir Emblem [ The expanded form of Astral Paradgm: A binding circle targets the enemy and casts one of various ailments in battle, but also if turned on an ally, it can cast various buffs. *Unlike previous forms, these two spectrums of casting on allies or enemies is no longer separated.* Effects on enemies include; Freeze/Paralyze, Curse, Slow, Blind. Effects on Allies include; Haste, Bless and Focus. In regards to allies, the effects can have a stacking effect after a prolonged application of multiple emblems, enough to raise stats temporarily to one evolutionary level up. Again, same limitations and conditions apply as pre-mentioned in previous incarnations of this ability.]
(see Astral Paradigm & Digital Insignia)
(Status Offensive: :star::star::star:Strong)

Ward of Reflection [A defensive ring of arcane circles appear around a target and all energy/magical/elemental attacks are reflected back to their source. Good for up to 1 attack, and this effect does not apply for physical attacks (example: a kick or punch or sword swipe). Limit 1 ally or a group of 2 if Archanistmon is casting it on herself and is between them. ] (Defensive::star::star::star: Strong)

Coded Exchange [ 2 targets, giver & receiver. Can be used offensively or defensively. Two corresponding Code rings appear around the chosen targets and strength is siphoned from one to the other. Cannot do more then 2 at a time, concentration mustn’t be broken.]

Valiant Flood [ Next stage of Heroic Circle & Virtuous Sphere. Same conditions apply and limitations. 1 once per battle only; A flood of magic explodes from within Archamistmon and floods a reasonable radius of space engulfing all enemies within that space.]
(Offensive::star::star::star: Strong)

:wizardhat::bulletpurple:Mega Eldestmon
Attacks/Powers:
Animus Mantra [Eldestmon begins chanting and all allies within earshot are restored to full health, one use per battle.</b>](Healing::star::star::star::star: Powerful)

Ultima Spark [ A basic holy energy spark attack. It is focused into a spherical shape and is launched at the target like a single crackling comet. Limited to one target.] (offensive::star::star::star: Strong)

Astral Crystarium [Hundreds of falling crystal stars shower the target from a giant astral ritual circle that is summoned from above Eldestmon. It’s wide spread and would use half of all her strength to cast.]
(offensive::star::star::star::star: Powerful)

Talisman of Stars [ The final incarnation of Digital Insignia >Astral Paradigm > Espir Emblem. The variety of status changes are at their max, concentration cannot be broken by the caster- however, the talisman being attached to the targets by a physical medium, means that Eldestmon can now move and do other attacks while these buffs or ailments are in effect. The drawback is they tap into all other power so other abilities and attacks are halved until the talismans are removed. Enemy ailments include; Blind, Paralyze/Freeze, Berserk, Curse, Slow, Sleep. Allies effects include; Bless, Haste, Focus and Immune. Again stacking ability is possible, but only capable for those under mega level with one exception. If stacking ability is to be cast on a mega level digimon, all concentration must be focused to push the level, all other talisman must be dropped & Eldestmon cannot move and is vulnerable to previous conditions. This is because Mega is considered the highest level a digimon can reach – currently.]
((offensive/Defensive::star::star::star:>>:star::star::star::star: Strong >>Powerful))

Sacrificial Hamagoro Raiment: [ Similar to Coded Exchange & Virtuous Sphere’s final stage> Eldestmon gathers all the attacks and or energy of her allies, and gives ALL her power into her Hamagoro and drapes upon one target. This target is given all that combined strength and her energy; the result is Eldestmon is KO, this lasts until the target uses all this stored power.]
(Defensive::star::star::star:>>:star::star::star::star:>>?? Strong - Powerful- ?)



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Disclaimers: Digimon ISN'T mine
But Magemon and her designs DO belong to Me.
Image size
2500x1000px 3.26 MB
Comments44
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Ragnarock227's avatar
I love the almost angelic nature of your digimon! ^^ Almost makes me wish I hadn't made Shadow a cyborg Virus type but it does pile ideas for future digis.